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Self-initiated · Computational photography

Lumen

An exposure-triangle simulator rendered live on real photographs. Drag aperture, shutter speed and ISO — watch depth of field, motion blur, grain and exposure respond like a real camera.

LIVE f/8 · 1/250 · ISO 100

Under the hood

Real math, honest shortcuts

Exposure follows the genuine exposure-triangle equations. The optical effects are stylized approximations — good enough to learn on, honest enough to say so.

01

Exposure triangle

Light in stops: log₂(t) − 2·log₂(f/1.4) + log₂(ISO/100). Each scene has a reference exposure; the meter shows your deviation in EV, exactly like a camera's light meter.

02

Depth of field

Rendered as a tilt-shift blur that falls off toward the top and bottom of the frame. Wide apertures melt the edges; f/16 keeps everything crisp. A stylized stand-in for true optical bokeh.

03

Motion & grain

Drifting light particles leave trails proportional to shutter time — 1/4000s freezes them, 1s turns them silky. Grain is procedural luminance noise scaled with ISO, shimmering like real film.